
Q: Why didn't you collect the extra ammo and the rocket launcher when you were fighting the final boss? They were so close to you!Ī: The extra ammo was actually kind of far from me. With that being said, I think my cocoon strategy is fast because I can kill the Marcos while still firing at the cocoon. I could have been burned to death easily by the zillions of alien Marcos running around. Q: Are you sure that is the fastest strategy fighting the cocoon?Ī: It is so easy to die during the cocoon fight that I don't care if it is the fastest strategy. Q: Why did you crash the spaceship when you were inside the UFO?Ī: The heavy machine gun saves time against the hoop-shooting bots. I would have lost at least 30 seconds if I collected the rocket launcher. Q: Why do you try so hard to dodge the rocket launcher while fighting the UFOs?Ī: The shotgun is much stronger than the rocket launcher. Q: Why do you waste your grenades before you fight the fourth boss?Ī: It is impossible to hit the fourth boss with grenades. If I ever try to improve this run (ha), I'll try to get better luck. Many of my runs have ended at the first or second stage. Why didn't you restart?Ī: After you spend a year (on and off) on a game this hard, you stop caring just a wee bit less about luck factors. Q: Your luck against the second boss sucked.
METAL SLUG 3 PS2 PLUS
Plus Fio is the best character, you know the glasses are hot (and she doesn't have the fugly Metal Slug 5 picture). All of the other paths take much longer (sometimes even twice as long).Ī: I know, but it's worth it when I can kill hundreds alien Marco clones in the end. Q: Are you sure you took the best path choices?Ī: Yes, the best path choices in this game are very obvious. Also, the fourth boss's pinwheel attack becomes nearly impossible to dodge on very hard. I know it sounds lame, but it makes the run look smoother and I'm used to playing this game on hard. If I chose a higher difficulty I would end up using more grenades on normal enemies and less on bosses, making the run longer. Q: Speaking of hard, why didn't you play Metal Slug 3 on the highest difficulty?Ī: For some reason, hard difficulty lets you kill most of the enemies without being delayed for a long period of time. If you want to be even more confused, the hardest difficulty in the console versions of metal slug games isn't even the hardest difficulty in the arcade version (level 6, highest is 8), whee! Very hard in Metal Slug 3 is the equivalent hard in Metal Slug 4 and 5. Therefore, hard in Metal Slug 3 is the equivalent of arcade/mvs in Metal Slug 4 and 5 (and Neo Geo Metal Slug 3). In an effort to confuse everyone, SNK Playmore decided renaming the difficulties was a good idea for Metal Slug 3. Q: Wait, hard isn't the highest difficulty in Metal Slug 3? Then why did you claim that hard was the highest difficulty in Metal Slug 4 and 5?Ī: That's because hard is the highest difficulty in Metal Slug 4 and 5. I don't think it would save more than a couple of seconds anyways. Q: When you lost all your ammo from a weapon how did you fire instantaneously?Ī: Crouching cancels the recovery of switching back to the pistol.Ī: The arcade version of Metal Slug 3 doesn't have vulcan fix, and being a purist I didn't use vulcan fix in my run. Q: Why are you crouching while firing throughout the game?Ī: Firing while crouching allows you to fire faster than simply standing and shooting. A Playstation 2 + DVD recorder was used to record the run, thanks go to Nate for capturing. Played at the default arcade difficulty (hard, which is not the highest difficulty) Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4.

METAL SLUG 3 PS2 PS2
The eponymous Slug of the title refers to the squat super-deformed tank you get the chance to pilot part way through the game and forms part of an arsenal that includes subs, planes, mini-mechs and, more bizarrely, heavily armoured camels and elephants.Single-segment Speed run of Metal Slug 3 for PS2 on hard mode, done on September 4 2006.

Pick either Marco, Eri, Tarma or Fio, and you're immediately thrown into the thick of things, battling through five of the toughest and most enjoyable 2D blasting stages to grace a home console. Next you head off into space to save a captured comrade from invading aliens with the help of your former enemies. You initially take the fight to the Moden army on foot, in a side-scrolling, power-up filled bonanza. Previously only available on the Neo Geo and a conversion to the ill-fated Sega Saturn in the '90s, this is the first version of Slug to appear on PS2.


Not in a Cameron Diaz-type way, but more like your Michelle Pfeiffers or your Amanda Donohoes: ultimately starting to show its age and not to everyone's taste, but still undeniably worth a try. And, despite its looks it's a beautiful game. After dishing out much love to The 'Slug months ago this most crumbly of shooters is finally getting a UK release.
